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How many copies did Wanted Raccoon sell?

Estimated copies sold
≈ 20k–33k
$94k–$252k after Steam's cut $170k–$387k before the cut
from 808 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wanted Raccoon out and predicted the genre from its 8 similar games. Every figure here, including Wanted Raccoon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–151k
best case 1.1M (Gunpoint)
Games like Wanted Raccoon

The middle of these games

≈ 22k–151k copies

≈ $102k–$840k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Gunpoint at ≈ 842k–1.4M copies, ≈ $2.3M–$6.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 75 reviews in their first month; the spread ran 1 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Stealth (8 of 8) and Crafting (5 of 8).
The winners
Winners here lead with Stealth + Puzzle, priced around $10.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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2020
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≈ 132k–214k
2.4x vs typical
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Point & ClickPuzzle
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Post-apocalypticSurvival
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≈ 842k–1.4M
6.0x vs typical
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