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How many copies did MOVAFORT sell?

Estimated copies sold
≈ 124–202
$409–$1k after Steam's cut $743–$2k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MOVAFORT out and predicted the genre from its 8 similar games. Every figure here, including MOVAFORT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 292k–1.7M
best case 11.3M (Life is Strange - Episode 1)
Games like MOVAFORT

The middle of these games

≈ 292k–1.7M copies

≈ $1.1M–$10.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies.

What it took to get here
The games that made it here had under 837 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Manipulation (7 of 8) and Time Travel (6 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionStory Rich
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Early AccessTime Travel

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