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How many copies did H-SNIPER: World War II sell?

Estimated copies sold
≈ 28k–45k
$8k–$20k after Steam's cut $14k–$31k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left H-SNIPER: World War II out and predicted the genre from its 8 similar games. Every figure here, including H-SNIPER: World War II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 451k–1.2M
best case 40.4M (Wallpaper Engine)
Games like H-SNIPER: World War II

The middle of these games

≈ 451k–1.2M copies

≈ $974k–$1.8M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Mature (8 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Utilities + Software + Design & Illustration; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Visual NovelDating Sim

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