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How many copies did Realms of Eternity sell?

Estimated copies sold
≈ 223–363
$613–$2k after Steam's cut $1k–$3k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Realms of Eternity out and predicted the genre from its 8 similar games. Every figure here, including Realms of Eternity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–80k
best case 2.2M (HITMAN World of Assassination)
Games like Realms of Eternity

The middle of these games

≈ 27k–80k copies

≈ $220k–$601k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: HITMAN World of Assassination at ≈ 1.7M–2.8M copies, ≈ $32.7M–$87.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 949 reviews in their first month; the spread ran 23 to 2k.
The genre you'd be entering
Your set
Your set clusters on Stealth (7 of 8) and VR (6 of 8).
The winners
Winners here lead with Stealth + Assassin, priced around $70. The breakout hits carry Assassin + Sandbox + Violent; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Midnight Walk
2025
Est. copies
≈ 71k–116k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$29.99
3k reviews
Very Positive
AdventureAtmospheric
Budget Cuts
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$14.99
2k reviews
Very Positive
ActionAdventure
AltspaceVR
2016
Est. copies
≈ 25k–40k
SteamSpy 200k–500k
Est. revenue
Free
Free
597 reviews
Mostly Positive
Free to PlayCasual
Yolo Space Hacker
2020
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$36k–$98k after Steam's cut $66k–$151k before the cut
$24.99
214 reviews
Very Positive
HackingPuzzle
Thief Simulator VR
2020
Est. copies
≈ 36k–59k
SteamSpy 100k–200k
Est. revenue
$200k–$538k after Steam's cut $364k–$828k before the cut
$19.99
1k reviews
Mixed
HITMAN World of Assassination
2022
Est. copies
≈ 1.7M–2.8M
47x vs typical
SteamSpy 2M–5M
Est. revenue
$32.7M–$87.9M after Steam's cut $59.4M–$135.2M before the cut
$69.99
68k reviews
Very Positive
StealthAssassin
The Break-In
2025
Est. copies
≈ 65k–105k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Espire 1: VR Operative
2019
Est. copies
≈ 17k–27k
SteamSpy under 20k
Est. revenue
$92k–$248k after Steam's cut $168k–$381k before the cut
$19.99
582 reviews
Mixed
3D PlatformerVR

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