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How many copies did Tiny Combat Arena sell?

Estimated copies sold
≈ 39k–64k
$215k–$579k after Steam's cut $391k–$890k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Combat Arena out and predicted the genre from its 8 similar games. Every figure here, including Tiny Combat Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 176k–509k
best case 983k (VTOL VR)
Games like Tiny Combat Arena

The middle of these games

≈ 176k–509k copies

≈ $1.1M–$9.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VTOL VR at ≈ 749k–1.2M copies, ≈ $6.2M–$16.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 563 reviews in their first month; the spread ran 45 to 800.
The genre you'd be entering
Your set
Your set clusters on Flight (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Flight + VR, priced around $30.
The era
The games you compared span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X-Plane 12
2022
Est. copies
≈ 160k–260k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight
VTOL VR
2017
Est. copies
≈ 749k–1.2M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
Flyout
2023
Est. copies
≈ 56k–92k
SteamSpy 50k–100k
Est. revenue
$310k–$834k after Steam's cut $564k–$1.3M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Ace Combat Assault Horizon - Enhanced Edition
2013
Est. copies
≈ 332k–539k
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Mixed
ActionFlight
Rise of Flight United
2013
Est. copies
≈ 173k–281k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
SimulationFlight
IL-2 Sturmovik: 1946
2008
Est. copies
≈ 203k–329k
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$9.99
3k reviews
Very Positive
SimulationFlight
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 555k–902k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
RealFlight Evolution
2022
Est. copies
≈ 40k–64k
SteamSpy 20k–50k
Est. revenue
$763k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$69.99
2k reviews
Very Positive
SimulationFlight

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