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How many copies did A-Star Theft sell?

Estimated copies sold
≈ 446–725
$612–$2k after Steam's cut $1k–$3k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A-Star Theft out and predicted the genre from its 8 similar games. Every figure here, including A-Star Theft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–91k
best case 2.1M (Mafia III: Definitive Edition)
Games like A-Star Theft

The middle of these games

≈ 85k–91k copies

≈ $636k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Mafia III: Definitive Edition at ≈ 1.6M–2.6M copies, ≈ $13.1M–$35.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 913 reviews in their first month; the spread ran 825 to 32k.
The genre you'd be entering
Your set
Your set clusters on Shooter (6 of 8) and Stealth (5 of 8).
The winners
Winners here lead with Shooter, priced around $20. The breakout hits carry Third Person + Shooter + Assassin; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGCasual

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