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How many copies did Snack Tick sell?

Estimated copies sold
≈ 223–363
$122–$329 after Steam's cut $222–$506 before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Snack Tick out and predicted the genre from its 8 similar games. Every figure here, including Snack Tick's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–41k
best case 69k (GigaBash)
Games like Snack Tick

The middle of these games

≈ 15k–41k copies

≈ $73k–$133k after Steam's cut

from ~482 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: GigaBash at ≈ 53k–86k copies, ≈ $364k–$978k after Steam's cut.

What it took to get here
About half the games that made it here had over 184 reviews in their first month; the spread ran 62 to 282.
The genre you'd be entering
Your set
Your set clusters on Party (6 of 8) and 4 Player Local (4 of 8).
The winners
Winners here lead with Superhero + Fighting, priced around $25.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Can't Drive This
2021
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$19.99
350 reviews
Very Positive
Local Co-OpLocal Multiplayer
GigaBash
2022
Est. copies
≈ 53k–86k
4.4x vs typical
SteamSpy 20k–50k
Est. revenue
$364k–$978k after Steam's cut $661k–$1.5M before the cut
$24.99
2k reviews
Very Positive
SuperheroAction
Flat Heroes
2016
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$9.99
576 reviews
Very Positive
2DPvP
12 orbits
2016
Est. copies
≈ 12k–20k
SteamSpy 50k–100k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$1.99
293 reviews
Very Positive
Local MultiplayerParty Game
Hidden in Plain Sight
2014
Est. copies
≈ 54k–87k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$89k–$238k after Steam's cut $161k–$366k before the cut
$5.99
960 reviews
Overwhelmingly Positive
Local Multiplayer4 Player Local
INVERSUS Deluxe
2016
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$67k–$179k after Steam's cut $121k–$275k before the cut
$14.99
388 reviews
Very Positive
Bullet HellParty
Rescue Party: Live!
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$9.99
216 reviews
Mostly Positive
Co-opCasual
Unspottable
2020
Est. copies
≈ 19k–31k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$53k–$141k after Steam's cut $96k–$218k before the cut
$9.99
772 reviews
Very Positive
PhysicsCartoon

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