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How many copies did The Last Wulin sell?

Estimated copies sold
≈ 347–564
$476–$1k after Steam's cut $866–$2k before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Last Wulin out and predicted the genre from its 8 similar games. Every figure here, including The Last Wulin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 134k–214k
best case 255k (Sengoku Dynasty)
Games like The Last Wulin

The middle of these games

≈ 134k–214k copies

≈ $761k–$1.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sengoku Dynasty at ≈ 194k–315k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 784 to 5k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and City Builder (5 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.