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How many copies did Messy Room Simulator sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 45 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Messy Room Simulator out and predicted the genre from its 8 similar games. Every figure here, including Messy Room Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–28k
best case 37k (Rise of Gun)
Games like Messy Room Simulator

The middle of these games

≈ 5k–28k copies

≈ $13k–$131k after Steam's cut

from ~291 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Rise of Gun at ≈ 28k–46k copies, ≈ $101k–$270k after Steam's cut.

What it took to get here
About half the games that made it here had over 142 reviews in their first month; the spread ran 4 to 567.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $13.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Russian Village Simulator on Mars
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$15.99
73 reviews
Mostly Positive
SimulationAgriculture
Airport X-Ray Simulator
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$24k–$66k after Steam's cut $44k–$101k before the cut
$12.99
276 reviews
Very Positive
Early AccessSimulation
Workshop Simulator
2022
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$173k before the cut
$19.99
306 reviews
Mixed
ExplorationSimulation
Kitchen Simulator 2
2017
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$4.99
110 reviews
Mixed
SimulationIndie
Rise of Gun
2024
Est. copies
≈ 28k–46k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$270k after Steam's cut $183k–$416k before the cut
$12.99
1k reviews
Very Positive
Life SimSimulation
My Gaming Club
2023
Est. copies
≈ 21k–34k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
845 reviews
Mostly Positive
SimulationLife Sim
The Witch of Fern Island
2024
Est. copies
≈ 23k–37k
3.1x vs typical
SteamSpy 50k–100k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before the cut
$24.99
915 reviews
Mixed
AdventureLife Sim
Internet Cafe Owner
2023
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$5.99
157 reviews
Mostly Positive
CasualSimulation

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