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How many copies did My Gaming Club sell?

Estimated copies sold
≈ 21k–34k
from 845 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Gaming Club out and predicted the genre from its 8 similar games. Every figure here, including My Gaming Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 429k–1.7M
best case 1.8M (WorldBox - God Simulator)
Games like My Gaming Club

The middle of these games

≈ 429k–1.7M copies

≈ $4.1M–$17.9M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 18k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Two Point Museum
2025
Est. copies
≈ 326k–530k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$29.99
13k reviews
Overwhelmingly Positive
SimulationCasual
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation
inZOI
2025
Est. copies
≈ 807k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.1M–$36.7M before the cut
$39.99
33k reviews
Mostly Positive
Life SimCharacter Customization
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Cash Cleaner Simulator
2025
Est. copies
≈ 196k–319k
SteamSpy 100k–200k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Very Positive
Life SimManagement
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
13k reviews
Mostly Positive
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mixed
Early AccessLife Sim

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