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How many copies did Mushroom Picker Simulator sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 60 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mushroom Picker Simulator out and predicted the genre from its 8 similar games. Every figure here, including Mushroom Picker Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 620k–915k
best case 9.4M (Kerbal Space Program)
Games like Mushroom Picker Simulator

The middle of these games

≈ 620k–915k copies

≈ $7.2M–$10.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 2k to 11k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40. The breakout hits carry Building + Moddable + Science; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
7.2x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 328k–534k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim
Juno: New Origins
2023
Est. copies
≈ 88k–142k
too small to compare
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Google Earth VR
2016
Est. copies
≈ 173k–280k
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
VRFree to Play
SpaceEngine
2019
Est. copies
≈ 472k–767k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight

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