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How many copies did Sklime - A Difficult Climbing Adventure sell?

Estimated copies sold
≈ 967–2k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sklime - A Difficult Climbing Adventure out and predicted the genre from its 7 similar games. Every figure here, including Sklime - A Difficult Climbing Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 119k–365k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Sklime - A Difficult Climbing Adventure

The middle of these games

≈ 119k–365k copies

≈ $622k–$818k after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 7 similar games are hits.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 255 to 3k.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (7 of 7) and Platformer (5 of 7).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
The era
The games you compared span 2017 to 2024, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
$7.99
82k reviews
Very Positive
not available
2023
Est. copies
≈ 371k–603k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Parkour3D Platformer
A Difficult Game About Climbing
2024
Est. copies
≈ 141k–229k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$9.99
6k reviews
Very Positive
The Game of Sisyphus
2024
Est. copies
≈ 21k–35k
SteamSpy 50k–100k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$6.99
858 reviews
Mostly Positive
DifficultAction
Pogostuck: Rage With Your Friends
2019
Est. copies
≈ 184k–300k
SteamSpy 200k–500k
Est. revenue
$355k–$954k after Steam's cut $645k–$1.5M before the cut
$6.99
6k reviews
Very Positive
The Hex
2018
Est. copies
≈ 168k–274k
SteamSpy 100k–200k
Est. revenue
$463k–$1.2M after Steam's cut $841k–$1.9M before the cut
$9.99
6k reviews
Very Positive
IndieSingleplayer
Super Monkey Ball Banana Mania
2021
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
$332k–$891k after Steam's cut $603k–$1.4M before the cut
$29.99
2k reviews
Very Positive
ActionColorful

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