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wishvane

How many copies did Lair Hockey sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lair Hockey out and predicted the genre from its 8 similar games. Every figure here, including Lair Hockey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 569k–2.8M
best case 26.7M (BeamNG.drive)
Games like Lair Hockey

The middle of these games

≈ 569k–2.8M copies

≈ $15.6M–$21.6M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Physics (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Destruction + Open World; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

not available
2023
Est. copies
≈ 371k–603k
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Parkour3D Platformer
Project CARS
2015
Est. copies
≈ 705k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mostly Positive
RacingSimulation
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
CarX Street
2024
Est. copies
≈ 479k–779k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Mostly Positive
RacingOpen World
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual

Sizing up your own game? See what its genre can realistically do before you build it.