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How many copies did Man in gravity sell?

Estimated copies sold
≈ 620–1k
$4k–$11k after Steam's cut $8k–$18k before the cut
from 25 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Man in gravity out and predicted the genre from its 8 similar games. Every figure here, including Man in gravity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–1.1M
best case 5.4M (Oxygen Not Included)
Games like Man in gravity

The middle of these games

≈ 101k–1.1M copies

≈ $466k–$7.5M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Oxygen Not Included at ≈ 4.1M–6.7M copies, ≈ $28.4M–$76.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 580 to 20k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Space (7 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $25.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Surviving Mars
2018
Est. copies
≈ 873k–1.4M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
Planetbase
2015
Est. copies
≈ 508k–826k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$14.99
10k reviews
Mostly Positive
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$185k–$497k after Steam's cut $336k–$765k before the cut
$19.99
1k reviews
Very Positive
SimulationSpace
Take On Mars
2017
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$192k–$516k after Steam's cut $349k–$794k before the cut
$9.99
2k reviews
Mixed
SimulationSpace
Astrometica
2024
Est. copies
≈ 79k–128k
SteamSpy 50k–100k
Est. revenue
$434k–$1.2M after Steam's cut $788k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Space SimSurvival
Osiris: New Dawn
2023
Est. copies
≈ 374k–608k
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mixed
Open World Survival CraftHorror

Sizing up your own game? See what its genre can realistically do before you build it.