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How many copies did Flower Challenge sell?

Estimated copies sold
≈ 918–1k
$50k–$136k after Steam's cut $92k–$209k before the cut
from 37 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flower Challenge out and predicted the genre from its 8 similar games. Every figure here, including Flower Challenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–166k
best case 352k (ALTF4)
Games like Flower Challenge

The middle of these games

≈ 65k–166k copies

≈ $308k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ALTF4 at ≈ 268k–435k copies, ≈ $220k–$592k after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 54 to 6k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (4 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Runner + Physics, priced around $3.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ALTF4
2021
Est. copies
≈ 268k–435k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Valley
2016
Est. copies
≈ 279k–453k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
Praey for the Gods
2021
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$644k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$29.99
3k reviews
Very Positive
Adventure3D Platformer
轮回修仙路
2023
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
$370k–$994k after Steam's cut $672k–$1.5M before the cut
$16.99
3k reviews
Very Positive
RPGOpen World
Made in Abyss: Binary Star Falling into Darkness
2022
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$59.99
3k reviews
Mostly Positive
ActionAdventure
Die Young
2019
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$151k–$405k after Steam's cut $274k–$623k before the cut
$9.99
2k reviews
Mostly Positive
Open WorldAdventure
Spirit Realm
2024
Est. copies
≈ 34k–56k
SteamSpy 20k–50k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before the cut
$18.18
1k reviews
Mostly Positive
Early AccessRPG
除邪(CHUXIE)
2024
Est. copies
≈ 24k–39k
SteamSpy under 20k
Est. revenue
$46k–$124k after Steam's cut $84k–$190k before the cut
$6.99
964 reviews
Mostly Positive
AdventureAction

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