Sign in
wishvane

How many copies did 除邪(CHUXIE) sell?

Estimated copies sold
≈ 24k–39k
$46k–$124k after Steam's cut $84k–$190k before the cut
from 964 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 除邪(CHUXIE) out and predicted the genre from its 8 similar games. Every figure here, including 除邪(CHUXIE)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 626k–1.5M
best case 4.5M (Warhammer 40,000: Darktide)
Games like 除邪(CHUXIE)

The middle of these games

≈ 626k–1.5M copies

≈ $10.1M–$18.9M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warhammer 40,000: Darktide at ≈ 3.4M–5.6M copies, ≈ $37.6M–$101.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 2k to 49k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $40. The breakout hits carry Team-Based + Combat + Class-Based; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Dead Island 2
2024
Est. copies
≈ 721k–1.2M
SteamSpy 500k–1M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$41.0M before the cut
$49.99
29k reviews
Mostly Positive
Co-opZombies
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
4.7x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Ghostwire: Tokyo
2022
Est. copies
≈ 522k–848k
SteamSpy 1M–2M
Est. revenue
$8.6M–$23.1M after Steam's cut $15.6M–$35.6M before the cut
$59.99
21k reviews
Very Positive
SingleplayerSupernatural
Hello Neighbor
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$9.2M–$24.8M after Steam's cut $16.8M–$38.2M before the cut
$29.99
33k reviews
Very Positive
HorrorSandbox
Bodycam
2024
Est. copies
≈ 1.2M–1.9M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
$33.32
46k reviews
Mostly Positive
Early AccessFPS
Lunch Lady
2021
Est. copies
≈ 322k–523k
SteamSpy 500k–1M
Est. revenue
$442k–$1.2M after Steam's cut $804k–$1.8M before the cut
$4.99
13k reviews
Very Positive
HorrorOnline Co-Op
Choo-Choo Charles
2022
Est. copies
≈ 432k–701k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
17k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.