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How many copies did Die Young sell?

Estimated copies sold
≈ 55k–89k
$151k–$405k after Steam's cut $274k–$623k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Die Young out and predicted the genre from its 8 similar games. Every figure here, including Die Young's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–7.7M
best case 31.7M (Dying Light)
Games like Die Young

The middle of these games

≈ 3.1M–7.7M copies

≈ $23.3M–$136.5M after Steam's cut

from ~118k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 47k reviews in their first month; the spread ran 16k to 77k.
The genre you'd be entering
Your set
Your set clusters on Parkour (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dishonored 2
2016
Est. copies
≈ 2.8M–4.5M
SteamSpy 2M–5M
Est. revenue
$22.9M–$61.5M after Steam's cut $41.6M–$94.7M before the cut
$29.99
67k reviews
Very Positive
StealthFirst-Person
Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.4M–8.8M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
$59.99
219k reviews
Mostly Positive
Open WorldCo-op
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
4.2x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Mirror's Edge™
2009
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.7M after Steam's cut $24.8M–$56.5M before the cut
$19.99
39k reviews
Very Positive
Action-AdventureParkour
Shadow Warrior 2
2016
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$9.7M–$26.0M after Steam's cut $17.6M–$40.0M before the cut
$29.99
28k reviews
Very Positive
ActionGore
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive

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