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How many copies did Berries Challenge sell?

Estimated copies sold
≈ 843–1k
$46k–$125k after Steam's cut $84k–$192k before the cut
from 34 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Berries Challenge out and predicted the genre from its 8 similar games. Every figure here, including Berries Challenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–77k
best case 1.2M (Mountain)
Games like Berries Challenge

The middle of these games

≈ 9k–77k copies

≈ $71k–$368k after Steam's cut

from ~492 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Mountain at ≈ 912k–1.5M copies, ≈ $248k–$668k after Steam's cut.

What it took to get here
About half the games that made it here had over 165 reviews in their first month; the spread ran 7 to 947.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Experimental (3 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $1.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NatureScience

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