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How many copies did California Games (C64/DOS/Atari/Lynx/NES/SMS/Genesis) sell?

Estimated copies sold
≈ 570–927
$2k–$4k after Steam's cut $3k–$6k before the cut
from 23 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left California Games (C64/DOS/Atari/Lynx/NES/SMS/Genesis) out and predicted the genre from its 8 similar games. Every figure here, including California Games (C64/DOS/Atari/Lynx/NES/SMS/Genesis)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 133k–277k
best case 860k (Punch Club)
Games like California Games (C64/DOS/Atari/Lynx/NES/SMS/Genesis)

The middle of these games

≈ 133k–277k copies

≈ $318k–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Arcade (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Punch Club at ≈ 656k–1.1M copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 840 to 3k.
The genre you'd be entering
Your set
Your set clusters on Arcade (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Management + Time Management, priced around $10.
The era
The games you compared span 2012 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Out There Somewhere
2016
Est. copies
≈ 288k–468k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
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$9.99
7k reviews
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UFO 50
2024
Est. copies
≈ 185k–301k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$24.99
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IndiePixel Graphics
Punch Club
2016
Est. copies
≈ 656k–1.1M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
16k reviews
Very Positive
ManagementPixel Graphics
Backyard Baseball '97
2024
Est. copies
≈ 57k–92k
SteamSpy 100k–200k
Est. revenue
$155k–$418k after Steam's cut $282k–$643k before the cut
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2k reviews
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SportsCasual
Castlevania Anniversary Collection
2019
Est. copies
≈ 66k–107k
SteamSpy 200k–500k
Est. revenue
$361k–$971k after Steam's cut $657k–$1.5M before the cut
$19.99
2k reviews
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ActionAdventure
Waveform
2012
Est. copies
≈ 135k–220k
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before the cut
$1.99
2k reviews
Very Positive
IndiePuzzle
Punch Club 2: Fast Forward
2023
Est. copies
≈ 113k–183k
SteamSpy 100k–200k
Est. revenue
$621k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
5k reviews
Very Positive
Time ManagementPixel Graphics
Airscape - The Fall of Gravity
2015
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$178k–$479k after Steam's cut $324k–$736k before the cut
$4.99
3k reviews
Very Positive
Shoot 'Em UpExploration

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