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How many copies did Everdream Valley sell?

Estimated copies sold
≈ 24k–39k
$165k–$443k after Steam's cut $300k–$682k before the cut
from 967 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Everdream Valley out and predicted the genre from its 8 similar games. Every figure here, including Everdream Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 157k–179k
best case 56.5M (Stardew Valley)
Games like Everdream Valley

The middle of these games

≈ 157k–179k copies

≈ $1.2M–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 24k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $25. The breakout hits carry Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Coral Island
2023
Est. copies
≈ 682k–1.1M
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
212x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
Very Positive
Farm Together 2
2025
Est. copies
≈ 134k–218k
SteamSpy 50k–100k
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$682k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
4k reviews
Mostly Positive
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
9.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Dinkum
2025
Est. copies
≈ 721k–1.2M
6.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Immortal Life
2024
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$503k–$1.4M after Steam's cut $914k–$2.1M before the cut
$16.99
4k reviews
Mostly Positive
AgricultureFarming Sim

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