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How big is The WereCleaner?

Estimated owners
≈ 326k–530k
from 13k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The WereCleaner out and predicted the genre from its 8 similar games. Every figure here, including The WereCleaner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–168k
best case 732k (Secret Neighbor: Hello Neighbor Multiplayer)
Games like The WereCleaner

The middle of these games

≈ 106k–168k copies

≈ $285k–$900k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Secret Neighbor: Hello Neighbor Multiplayer at ≈ 558k–907k copies, ≈ $3.1M–$8.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 969 reviews in their first month; the spread ran 47 to 5k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (3 of 8) and Stealth (3 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $20. The breakout hits carry Horror + First-Person + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.