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How many copies did Mages and Treasures sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mages and Treasures out and predicted the genre from its 8 similar games. Every figure here, including Mages and Treasures's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 244–317
best case 12k (Zolg)
Games like Mages and Treasures

The middle of these games

≈ 244–317 copies

≈ $233–$490 after Steam's cut

from ~9 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Zolg at ≈ 9k–15k copies, ≈ $3k–$7k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 7 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (8 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Metroidvania + Top-Down Shooter, priced around $1. The breakout hits carry Metroidvania + Minimalist + 2D; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.