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wishvane

How many copies did 12 MiniBattles sell?

Estimated copies sold
≈ 248–403
$340–$915 after Steam's cut $619–$1k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 12 MiniBattles out and predicted the genre from its 8 similar games. Every figure here, including 12 MiniBattles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–266k
best case 267k (Lethal League Blaze)
Games like 12 MiniBattles

The middle of these games

≈ 43k–266k copies

≈ $187k–$1.9M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Lethal League Blaze at ≈ 203k–330k copies, ≈ $1.1M–$3.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 209 reviews in their first month; the spread ran 1 to 459.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (6 of 8) and Sports (6 of 8).
The winners
Winners here lead with 2D Fighter + Sports, priced around $20.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal League Blaze
2018
Est. copies
≈ 203k–330k
4.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Lethal League
2014
Est. copies
≈ 340k–552k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$13.99
6k reviews
Very Positive
FightingLocal Multiplayer
Karate Master 2 Knock Down Blow
2015
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$100k–$269k after Steam's cut $182k–$414k before the cut
$9.99
746 reviews
Very Positive
2D FighterAction
TowerFall Ascension
2014
Est. copies
≈ 202k–329k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$834k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Local MultiplayerIndie
Holopoint
2016
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
Est. revenue
$88k–$237k after Steam's cut $160k–$365k before the cut
$10.99
701 reviews
Very Positive
SportsVR
Rushdown Revolt
2020
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mostly Positive
ActionAdventure
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Metal Strike
2020
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$199.99
24 reviews
Mostly Negative
ActionCasual

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