Sign in
wishvane

How many copies did TowerFall Ascension sell?

Estimated copies sold
≈ 202k–329k
$834k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TowerFall Ascension out and predicted the genre from its 8 similar games. Every figure here, including TowerFall Ascension's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 295k–452k
best case 18.6M (Brawlhalla)
Games like TowerFall Ascension

The middle of these games

≈ 295k–452k copies

≈ $2.2M–$3.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (8 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $15.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
52x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
Skullgirls 2nd Encore
2013
Est. copies
≈ 2.0M–3.3M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$14.0M–$37.7M after Steam's cut $25.5M–$58.0M before the cut
$24.99
32k reviews
Very Positive
Fighting2D Fighter
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Nidhogg
2014
Est. copies
≈ 443k–720k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$9.99
8k reviews
Very Positive
Local MultiplayerIndie
Rivals of Aether II
2024
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$29.99
10k reviews
Mostly Positive
FightingMultiplayer
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting

Sizing up your own game? See what its genre can realistically do before you build it.