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How many copies did Zombie Bar Simulator sell?

Estimated copies sold
≈ 4k–7k
$22k–$60k after Steam's cut $41k–$92k before the cut
from 164 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Bar Simulator out and predicted the genre from its 8 similar games. Every figure here, including Zombie Bar Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–812k
best case 1.4M (BONEWORKS)
Games like Zombie Bar Simulator

The middle of these games

≈ 43k–812k copies

≈ $403k–$7.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: BONEWORKS at ≈ 1.0M–1.7M copies, ≈ $8.7M–$23.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 354 reviews in their first month; the spread ran 196 to 24k.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Physics, priced around $30.
The era
The games you compared span 2016 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
6.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Kayak VR: Mirage
2022
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$164k–$442k after Steam's cut $299k–$680k before the cut
$22.99
1k reviews
Very Positive
VRRacing
Virtual Rides 3 - Funfair Simulator
2017
Est. copies
≈ 35k–57k
SteamSpy 100k–200k
Est. revenue
$240k–$645k after Steam's cut $436k–$993k before the cut
$24.99
1k reviews
Very Positive
SimulationCasual
Cooking Simulator VR
2021
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$237k–$636k after Steam's cut $430k–$979k before the cut
$19.99
2k reviews
Mostly Positive
Job Simulator
2016
Est. copies
≈ 227k–369k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
5k reviews
Very Positive
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
5.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
Jetborne Racing
2021
Est. copies
≈ 13k–22k
SteamSpy 50k–100k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before the cut
$9.99
544 reviews
Very Positive
RacingSimulation

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