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How many copies did BLUE REFLECTION: Second Light sell?

Estimated copies sold
≈ 28k–45k
$455k–$1.2M after Steam's cut $826k–$1.9M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BLUE REFLECTION: Second Light out and predicted the genre from its 8 similar games. Every figure here, including BLUE REFLECTION: Second Light's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–239k
best case 307k (OPUS: Echo of Starsong - Full Bloom Edition)
Games like BLUE REFLECTION: Second Light

The middle of these games

≈ 31k–239k copies

≈ $185k–$1.8M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: OPUS: Echo of Starsong - Full Bloom Edition at ≈ 234k–381k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 240 to 4k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Anime (6 of 8).
The winners
Winners here lead with Visual Novel + Emotional, priced around $25.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 234k–381k
7.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
Conception II: Children of the Seven Stars
2016
Est. copies
≈ 28k–46k
SteamSpy 100k–200k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$19.99
685 reviews
Mostly Positive
RPGAnime
Vampires' Melody 2
2023
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$28k–$75k after Steam's cut $51k–$115k before the cut
$3.99
1k reviews
Very Positive
Interactive FictionVisual Novel
fault - milestone one
2014
Est. copies
≈ 181k–295k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$747k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
3k reviews
Very Positive
Visual NovelAnime
Girls of The Tower
2024
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$6.99
613 reviews
Very Positive
Auto BattlerRogue-like
Azur Lane Crosswave
2020
Est. copies
≈ 184k–299k
6.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
$39.99
7k reviews
Mixed
RPGAction
Mary Skelter: Nightmares
2018
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$124k–$333k after Steam's cut $225k–$512k before the cut
$24.99
592 reviews
Very Positive
Death end re;Quest
2019
Est. copies
≈ 41k–66k
SteamSpy 20k–50k
Est. revenue
$336k–$903k after Steam's cut $611k–$1.4M before the cut
$29.99
1k reviews
Mostly Positive
AnimeJRPG

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