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How many copies did Magia X sell?

Estimated copies sold
≈ 7k–12k
$41k–$110k after Steam's cut $74k–$169k before the cut
from 299 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Magia X out and predicted the genre from its 8 similar games. Every figure here, including Magia X's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–432k
best case 1.0M (ASTLIBRA Revision)
Games like Magia X

The middle of these games

≈ 117k–432k copies

≈ $718k–$8.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ASTLIBRA Revision at ≈ 784k–1.3M copies, ≈ $5.4M–$14.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 621 to 5k.
The genre you'd be entering
Your set
Your set clusters on JRPG (7 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Action RPG + Side Scroller, priced around $25.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Bullet HellAnime
SCARLET NEXUS
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2.7x vs typical
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ASTLIBRA Revision
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Est. copies
≈ 784k–1.3M
4.8x vs typical
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ActionRPG

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