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How many copies did Decks & Daggers sell?

Estimated copies sold
≈ 2k–3k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 65 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Decks & Daggers out and predicted the genre from its 8 similar games. Every figure here, including Decks & Daggers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 412k–565k
best case 8.2M (Slay the Spire)
Games like Decks & Daggers

The middle of these games

≈ 412k–565k copies

≈ $3.1M–$4.5M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Deckbuilding (7 of 8) and Roguelike Deckbuilder (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25. The breakout hits carry Card Game + Card Battler + Turn-Based; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
20x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Hand of Fate 2
2017
Est. copies
≈ 200k–325k
too small to compare
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
6k reviews
Very Positive
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Deep Sky Derelicts
2018
Est. copies
≈ 88k–142k
too small to compare
SteamSpy 100k–200k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
3k reviews
Mostly Positive
Ring of Pain
2020
Est. copies
≈ 126k–205k
too small to compare
SteamSpy 200k–500k
Est. revenue
$693k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Very Positive
Dungeon CrawlerCard Game
Hand of Fate
2015
Est. copies
≈ 521k–847k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive
Guild of Dungeoneering Ultimate Edition
2015
Est. copies
≈ 129k–209k
too small to compare
SteamSpy 200k–500k
Est. revenue
$707k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
3k reviews
Mostly Positive
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.