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How many copies did 9-Bit Armies: A Bit Too Far sell?

Estimated copies sold
≈ 26k–41k
$140k–$377k after Steam's cut $255k–$580k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 9-Bit Armies: A Bit Too Far out and predicted the genre from its 8 similar games. Every figure here, including 9-Bit Armies: A Bit Too Far's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–173k
best case 1.3M (Company of Heroes 3)
Games like 9-Bit Armies: A Bit Too Far

The middle of these games

≈ 50k–173k copies

≈ $289k–$4.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Company of Heroes 3 at ≈ 992k–1.6M copies, ≈ $16.4M–$44.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 109 to 13k.
The genre you'd be entering
Your set
Your set clusters on RTS (7 of 8) and Action RTS (4 of 8).
The winners
Winners here lead with Wargame + RTS, priced around $60.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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