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How many copies did WirtschaftsWoche Virtual Reality sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WirtschaftsWoche Virtual Reality out and predicted the genre from its 8 similar games. Every figure here, including WirtschaftsWoche Virtual Reality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–25k
best case 2.0M (PC Building Simulator)
Games like WirtschaftsWoche Virtual Reality

The middle of these games

≈ 16k–25k copies

≈ $111k–$196k after Steam's cut

from ~656 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 130 reviews in their first month; the spread ran 25 to 324.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and VR (6 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Management + Building + 3D; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
80x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
VR Regatta - The Sailing Game
2018
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$49.99
179 reviews
Very Positive
SailingVR
Paradiddle
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
Moon VR Video Player
2017
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before the cut
$9.99
289 reviews
Mixed
UtilitiesVideo Production
Wrench
2018
Est. copies
≈ 62k–101k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$512k–$1.4M after Steam's cut $931k–$2.1M before the cut
$29.99
2k reviews
Very Positive
BuildingAutomobile Sim
Maestro
2024
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$97k–$261k after Steam's cut $177k–$402k before the cut
$24.99
570 reviews
Overwhelmingly Positive
VRRhythm
Vermillion - VR Painting
2021
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before the cut
$19.99
656 reviews
Overwhelmingly Positive
VR Driver School
2024
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$7.99
841 reviews
Very Positive
IndieSimulation

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