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How many copies did Blacksmith of the Sand Kingdom sell?

Estimated copies sold
≈ 4k–7k
$23k–$62k after Steam's cut $42k–$95k before the cut
from 168 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blacksmith of the Sand Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Blacksmith of the Sand Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–17k
best case 114k (Our Adventurer Guild)
Games like Blacksmith of the Sand Kingdom

The middle of these games

≈ 13k–17k copies

≈ $26k–$94k after Steam's cut

from ~425 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Our Adventurer Guild at ≈ 87k–141k copies, ≈ $357k–$959k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 182 reviews in their first month; the spread ran 78 to 365.
The genre you'd be entering
Your set
Your set clusters on Party-Based RPG (7 of 8) and Management (5 of 8).
The winners
Winners here lead with Turn-Based Tactics + Management, priced around $15. The breakout hits carry Turn-Based Strategy + Anime + Turn-Based Tactics; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.2x vs typical
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