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How many copies did Mortal Glory sell?

Estimated copies sold
≈ 14k–23k
$32k–$85k after Steam's cut $58k–$131k before the cut
from 582 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mortal Glory out and predicted the genre from its 8 similar games. Every figure here, including Mortal Glory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 746k–887k
best case 1.2M (Loop Hero)
Games like Mortal Glory

The middle of these games

≈ 746k–887k copies

≈ $5.1M–$7.2M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2 to 15k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Turn-Based Tactics (6 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Loop Hero
2021
Est. copies
≈ 905k–1.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Songs of Conquest
2024
Est. copies
≈ 335k–545k
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$29.99
14k reviews
Very Positive
Local MultiplayerTurn-Based Tactics
Dice Assassin
2024
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$2.99
98 reviews
Mostly Positive
Rogue-likeCard Battler
CELLAR
2021
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before the cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Depths of Faveg
2024
Est. copies
≈ 694–1k
too small to compare
SteamSpy 20k–50k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
Class-BasedTurn-Based Combat

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