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How many copies did TechnoRunner sell?

Estimated copies sold
≈ 248–403
$272–$732 after Steam's cut $495–$1k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TechnoRunner out and predicted the genre from its 8 similar games. Every figure here, including TechnoRunner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–273k
best case 328k (BIT.TRIP RUNNER)
Games like TechnoRunner

The middle of these games

≈ 108k–273k copies

≈ $418k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BIT.TRIP RUNNER at ≈ 250k–406k copies, ≈ $686k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 13 reviews in their first month; the spread ran 4 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Runner (7 of 8).
The winners
Winners here lead with Rhythm + Platformer, priced around $10.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
Neon Drive
2016
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $453k–$1.0M before the cut
$9.99
2k reviews
Very Positive
1980sRetro
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$9.99
2k reviews
Mostly Positive
MusicRhythm
Speed Stars
2020
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$2.99
241 reviews
Very Positive
SportsRacing
NERVE
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.99
51 reviews
Very Positive
ArcadeRunner
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Sunset Drive 1986
2021
Est. copies
≈ 6k–10k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
246 reviews
Very Positive
Early AccessRunner
Skybolt Zack
2019
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$13.99
106 reviews
Very Positive
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