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How many copies did I Am Fish sell?

Estimated copies sold
≈ 98k–159k
$537k–$1.4M after Steam's cut $976k–$2.2M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Am Fish out and predicted the genre from its 8 similar games. Every figure here, including I Am Fish's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–265k
best case 487k (not available)
Games like I Am Fish

The middle of these games

≈ 102k–265k copies

≈ $499k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: not available at ≈ 371k–603k copies.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 259 to 6k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Parkour + 3D Platformer.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationController

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