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How many copies did Rotatex 2 sell?

Estimated copies sold
≈ 570–927
$782–$2k after Steam's cut $1k–$3k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rotatex 2 out and predicted the genre from its 8 similar games. Every figure here, including Rotatex 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 111k–171k
best case 355k (Deepest Sword)
Games like Rotatex 2

The middle of these games

≈ 111k–171k copies

≈ $247k–$766k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deepest Sword at ≈ 270k–440k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 815 reviews in their first month; the spread ran 399 to 1k.
The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and Precision Platformer (5 of 8).
The winners
Winners here lead with Platformer, priced around $5. The breakout hits carry Pixel Graphics + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deepest Sword
2021
Est. copies
≈ 270k–440k
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
VVVVVV
2010
Est. copies
≈ 666k–1.1M
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$4.99
11k reviews
Overwhelmingly Positive
Pixel GraphicsPrecision Platformer
140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
10 Second Ninja X
2016
Est. copies
≈ 138k–224k
SteamSpy 500k–1M
Est. revenue
$379k–$1.0M after Steam's cut $689k–$1.6M before the cut
$9.99
3k reviews
Mostly Positive
ActionIndie
I wanna be the Creator
2019
Est. copies
≈ 86k–141k
SteamSpy 200k–500k
Est. revenue
$142k–$383k after Steam's cut $259k–$589k before the cut
$5.99
3k reviews
Overwhelmingly Positive
ActionLevel Editor
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Leap Year
2024
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$4.99
3k reviews
Overwhelmingly Positive
ExplorationPrecision Platformer
Tomb Raider IV-VI Remastered
2025
Est. copies
≈ 45k–73k
too small to compare
SteamSpy 20k–50k
Est. revenue
$368k–$989k after Steam's cut $669k–$1.5M before the cut
$29.99
2k reviews
Very Positive
ActionAdventure

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