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How many copies did Invincible Cleopatra: Caesar's Dreams sell?

Estimated copies sold
≈ 198–322
$653–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Invincible Cleopatra: Caesar's Dreams out and predicted the genre from its 8 similar games. Every figure here, including Invincible Cleopatra: Caesar's Dreams's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 733k–1.2M
best case 1.4M (Metaphor: ReFantazio)
Games like Invincible Cleopatra: Caesar's Dreams

The middle of these games

≈ 733k–1.2M copies

≈ $3.7M–$17.7M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Metaphor: ReFantazio at ≈ 1.1M–1.7M copies, ≈ $20.5M–$55.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 50 reviews in their first month; the spread ran 1 to 17k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Management (7 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PuzzleGrid-Based Movement

Sizing up your own game? See what its genre can realistically do before you build it.