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How many copies did fiction.colors sell?

Estimated copies sold
≈ 1k–2k
$774–$2k after Steam's cut $1k–$3k before the cut
from 57 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left fiction.colors out and predicted the genre from its 8 similar games. Every figure here, including fiction.colors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–71k
best case 242k (THE LONGING)
Games like fiction.colors

The middle of these games

≈ 50k–71k copies

≈ $257k–$678k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: THE LONGING at ≈ 184k–300k copies, ≈ $760k–$2.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 469 reviews in their first month; the spread ran 21 to 845.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Point & Click + Walking Simulator, priced around $15. The breakout hits carry Point & Click + Idler + 2D; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.6x vs typical
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