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How many copies did G.O.P.O.T.A sell?

Estimated copies sold
≈ 43k–70k
$354k–$951k after Steam's cut $643k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left G.O.P.O.T.A out and predicted the genre from its 8 similar games. Every figure here, including G.O.P.O.T.A's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–143k
best case 429k (Internet Cafe Simulator 2)
Games like G.O.P.O.T.A

The middle of these games

≈ 37k–143k copies

≈ $40k–$744k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Internet Cafe Simulator 2 at ≈ 327k–532k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 427 reviews in their first month; the spread ran 46 to 6k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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