Sign in
wishvane

How many copies did Command Line Pilot sell?

Estimated copies sold
≈ 347–564
$190–$511 after Steam's cut $345–$786 before the cut
from 14 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Command Line Pilot out and predicted the genre from its 8 similar games. Every figure here, including Command Line Pilot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.5M
best case 3.4M (Dota Underlords)
Games like Command Line Pilot

The middle of these games

≈ 1.0M–2.5M copies

≈ $6.5M–$7.0M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2 to 17k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (5 of 8) and Card Battler (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Very Positive
Free to PlayStrategy
觅长生
2023
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
IT Startup: Tech Fodder
2024
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
33 reviews
Positive
Loop Hero
2021
Est. copies
≈ 905k–1.5M
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
HoneyLand
2020
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
33 reviews
Positive
CasualPuzzle
Robo Gauntlet
2020
Est. copies
≈ 74–121
too small to compare
SteamSpy under 20k
Est. revenue
$183–$495 after Steam's cut $333–$761 before the cut
$8.99
3 reviews
3 user reviews
Early AccessProgramming

Sizing up your own game? See what its genre can realistically do before you build it.