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How many copies did Intravenous sell?

Estimated copies sold
≈ 139k–225k
$762k–$2.0M after Steam's cut $1.4M–$3.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Intravenous out and predicted the genre from its 8 similar games. Every figure here, including Intravenous's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 418k–2.9M
best case 6.3M (Assassin's Creed® Unity)
Games like Intravenous

The middle of these games

≈ 418k–2.9M copies

≈ $2.4M–$36.5M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assassin's Creed® Unity at ≈ 4.8M–7.8M copies, ≈ $39.5M–$106.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Stealth (8 of 8) and Assassin (6 of 8).
The winners
Winners here lead with Open World + Parkour, priced around $30.
The era
The games you compared span 2007 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.2x vs typical
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