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How many copies did Vertical Slice: A Game Dev Story sell?

Estimated copies sold
≈ 8k–13k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 332 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vertical Slice: A Game Dev Story out and predicted the genre from its 8 similar games. Every figure here, including Vertical Slice: A Game Dev Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.1M
best case 40.4M (Wallpaper Engine)
Games like Vertical Slice: A Game Dev Story

The middle of these games

≈ 1.4M–2.1M copies

≈ $7.6M–$12.1M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 4k to 64k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Anime (3 of 8).
The winners
Winners here lead with First-Person, priced around $10. The breakout hits carry First-Person + Mature + Utilities; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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