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How many copies did Race To Sanity sell?

Estimated copies sold
≈ 942–2k
$256–$690 after Steam's cut $466–$1k before the cut
from 38 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Race To Sanity out and predicted the genre from its 8 similar games. Every figure here, including Race To Sanity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 225k–317k
best case 2.0M (Need for Speed™ Unbound)
Games like Race To Sanity

The middle of these games

≈ 225k–317k copies

≈ $1.7M–$2.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Need for Speed™ Unbound at ≈ 1.5M–2.4M copies, ≈ $28.7M–$77.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Racing, priced around $15. The breakout hits carry Driving; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$28.7M–$77.2M after Steam's cut $52.2M–$118.8M before the cut
$69.99
60k reviews
Mixed
RacingMultiplayer
Road Redemption
2017
Est. copies
≈ 465k–755k
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
Heavy Metal Machines
2018
Est. copies
≈ 120k–195k
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat
Sonic & SEGA All-Stars Racing
2010
Est. copies
≈ 223k–362k
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$9.99
4k reviews
Very Positive
RacingLocal Multiplayer
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
5.1x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing

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