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wishvane

How many copies did Sonic & SEGA All-Stars Racing sell?

Estimated copies sold
≈ 223k–362k
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sonic & SEGA All-Stars Racing out and predicted the genre from its 8 similar games. Every figure here, including Sonic & SEGA All-Stars Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 983k–1.7M
best case 4.0M (CarX Drift Racing Online)
Games like Sonic & SEGA All-Stars Racing

The middle of these games

≈ 983k–1.7M copies

≈ $6.1M–$11.5M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: CarX Drift Racing Online at ≈ 3.1M–5.0M copies, ≈ $14.3M–$38.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 6k to 8k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing + Physics, priced around $17. The breakout hits carry Physics + Massively Multiplayer + Relaxing; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

F1® 2020
2020
Est. copies
≈ 990k–1.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–706k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Sonic & All-Stars Racing Transformed Collection
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
F1® 22
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
F1® 2021
2021
Est. copies
≈ 864k–1.4M
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving

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