wishvane
How many copies did Sonic & SEGA All-Stars Racing sell?
Estimated copies sold
≈ 182k–295k
$499k–$1.3M net $908k–$2.1M gross
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sonic & SEGA All-Stars Racing out and predicted the genre from its 8 similar games. Every figure here, including Sonic & SEGA All-Stars Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 970k–1.4M
best case 4.0M (CarX Drift Racing Online)
The Racing lane

A big, proven genre, though hit-driven: most sell around 1.2M copies, while a few break out far above.

A typical game
≈ 1.2M copies
≈ $7.6M after Steam's cut
from ~26k reviews
Best case
≈ 4.0M copies
CarX Drift Racing Online · ≈ $26.4M after Steam's cut
from 89k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Racing + Physics, priced around $17.
  • The breakout hits carry Physics + Massively Multiplayer + Relaxing; a typical game here doesn't.
  • The games you compared span 2006 to 2022, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 1.1M–1.7M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation +6
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M net $11.1M–$25.3M gross
$14.99
37k reviews
Very Positive
MultiplayerRacing +6
2006
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M net $5.7M–$12.9M gross
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing +6
2019
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M net $3.2M–$7.4M gross
$14.99
15k reviews
Very Positive
Cult ClassicRacing +6
2013
Est. copies
≈ 925k–1.5M
SteamSpy 500k–1M
Est. revenue
$5.1M–$13.7M net $9.2M–$21.0M gross
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer +6
2017
Est. copies
≈ 3.1M–5.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.4M net $26.0M–$59.1M gross
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics +6
2022
Est. copies
≈ 614k–999k
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim +6
2021
Est. copies
≈ 864k–1.4M
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples