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How big is Aircraft Carrier Survival: Tutorial?

Estimated owners
≈ 29k–47k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aircraft Carrier Survival: Tutorial out and predicted the genre from its 8 similar games. Every figure here, including Aircraft Carrier Survival: Tutorial's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–4.6M
best case 9.8M (RimWorld)
Games like Aircraft Carrier Survival: Tutorial

The middle of these games

≈ 2.7M–4.6M copies

≈ $40.0M–$50.7M after Steam's cut

from ~89k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Management (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Colony Sim + Sandbox + Base-Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationAutomobile Sim
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1.6x vs typical
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≈ 7.5M–12.1M
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Overwhelmingly Positive
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Sizing up your own game? See what its genre can realistically do before you build it.