Sign in
wishvane

How big is What We Pretend To Be?

Estimated owners
≈ 397–645
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left What We Pretend To Be out and predicted the genre from its 8 similar games. Every figure here, including What We Pretend To Be's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 366–4k
best case 10k (The Journey - Episode 1: Whatever This Is)
Games like What We Pretend To Be

The middle of these games

≈ 366–4k copies

≈ $760–$6k after Steam's cut

from ~62 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Immersive Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Journey - Episode 1: Whatever This Is at ≈ 7k–12k copies, ≈ $4k–$11k after Steam's cut.

What it took to get here
The games that made it here had under 97 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (4 of 8) and Emotional (3 of 8).
The winners
Winners here lead with Simulation + Choices Matter, priced around $2.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Journey - Episode 1: Whatever This Is
2021
Est. copies
≈ 7k–12k
4.8x vs typical
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$1.99
297 reviews
Very Positive
SimulationChoices Matter
Thing-in-Itself
2017
Est. copies
≈ 4k–7k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$2.49
126 reviews
Mostly Positive
EmotionalPhilosophical
The Immaculate Drag
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$1.99
85 reviews
Very Positive
Hypnosis Reveries
2022
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$9.99
14 reviews
Positive
First-PersonVR
Dear Friend
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before the cut
$0.99
1 reviews
1 user reviews
AdventureAction
Realms of Flow
2023
Est. copies
≈ 2k–4k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before the cut
$15.99
95 reviews
Very Positive
RelaxingVR
Nothing DOG
2024
Est. copies
≈ 942–2k
SteamSpy under 20k
Est. revenue
$515–$1k after Steam's cut $937–$2k before the cut
$1.99
38 reviews
Mixed
FaithWholesome
Floating with Spirits
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$102–$275 after Steam's cut $185–$423 before the cut
$4.99
3 reviews
3 user reviews
CasualImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.