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How many copies did Darwinia sell?

Estimated copies sold
≈ 71k–116k
$236k–$634k after Steam's cut $429k–$975k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darwinia out and predicted the genre from its 8 similar games. Every figure here, including Darwinia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–79k
best case 320k (TROUBLESHOOTER: Abandoned Children)
Games like Darwinia

The middle of these games

≈ 46k–79k copies

≈ $228k–$448k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TROUBLESHOOTER: Abandoned Children at ≈ 244k–396k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 816 reviews in their first month; the spread ran 523 to 4k.
The genre you'd be entering
Your set
Your set clusters on Wargame (5 of 8) and Turn-Based Tactics (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Strategy RPG, priced around $22. The breakout hits carry Strategy RPG + Turn-Based Strategy + Action RPG; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieRogue-lite

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