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wishvane

How many copies did CyberWaifu sell?

Estimated copies sold
≈ 3k–5k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 136 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CyberWaifu out and predicted the genre from its 8 similar games. Every figure here, including CyberWaifu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–16k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like CyberWaifu

The middle of these games

≈ 3k–16k copies

≈ $6k–$20k after Steam's cut

from ~209 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 131 reviews in their first month; the spread ran 5 to 293.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sexual Content (4 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Pixel Graphics + Story Rich + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
185x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Cyber Crush 2069
2020
Est. copies
≈ 19k–31k
3.7x vs typical
SteamSpy 20k–50k
Est. revenue
$11k–$28k after Steam's cut $19k–$44k before the cut
$1.99
781 reviews
Mostly Positive
CasualSimulation
Erophone:Re
2023
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
Free
Free
224 reviews
Mixed
Interactive FictionSports
Song of Farca: Prologue
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
209 reviews
Very Positive
SimulationDetective
Girl Mod | GIRLS VR (create + pose in VR)
2018
Est. copies
≈ 882–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$17.99
29 reviews
Mixed
NuditySexual Content
Kick the VIRUS
2020
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$122–$326 after Steam's cut $221–$502 before the cut
$0.99
18 reviews
Positive
CasualIndie
Night City 2177
2019
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$3.99
104 reviews
Mostly Negative
Sexual ContentNudity
Synergia
2020
Est. copies
≈ 20k–33k
3.9x vs typical
SteamSpy 50k–100k
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before the cut
$11.99
819 reviews
Very Positive
Visual NovelCyberpunk

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