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wishvane

How many copies did Mr.Bottle and his dream sell?

Estimated copies sold
≈ 1k–2k
$836–$2k after Steam's cut $2k–$3k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mr.Bottle and his dream out and predicted the genre from its 8 similar games. Every figure here, including Mr.Bottle and his dream's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 128k–185k
best case 185k (A Difficult Game About Climbing)
Games like Mr.Bottle and his dream

The middle of these games

≈ 128k–185k copies

≈ $712k–$1.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: A Difficult Game About Climbing at ≈ 141k–229k copies, ≈ $386k–$1.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 423 reviews in their first month; the spread ran 14 to 2k.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (7 of 8) and Physics (4 of 8).
The winners
Winners here lead with Psychological Horror + Platformer, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DifficultPhysics
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