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How many copies did Groov sell?

Estimated copies sold
≈ 347–564
$285–$767 after Steam's cut $519–$1k before the cut
from 14 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Groov out and predicted the genre from its 8 similar games. Every figure here, including Groov's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 537–38k
best case 618k (Beat Hazard)
Games like Groov

The middle of these games

≈ 537–38k copies

≈ $1k–$285k after Steam's cut

from ~76 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 2 to 447.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10.
The era
The games you compared span 2010 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard 2
2019
Est. copies
≈ 65k–106k
30x vs typical
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Soundsaber
2024
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before the cut
$4.99
5 reviews
5 user reviews
Music-Based Procedural GenerationAction
Beat Hazard
2010
Est. copies
≈ 471k–765k
99x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
9.0x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
幸存者 星星之火 | Survivor Spark
2020
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$115–$309 after Steam's cut $209–$475 before the cut
$0.99
17 reviews
Positive
Rainbow Laser Disco Dungeon
2021
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$9.99
15 reviews
Positive
Vectorium
2018
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
74 reviews
Mostly Positive
Aaero2
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$14.99
77 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.