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How many copies did Cyber Runner sell?

Estimated copies sold
≈ 397–645
$108–$291 after Steam's cut $197–$447 before the cut
from 16 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Runner out and predicted the genre from its 8 similar games. Every figure here, including Cyber Runner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 605–4k
best case 8.5M (Detroit: Become Human)
Games like Cyber Runner

The middle of these games

≈ 605–4k copies

≈ $337–$2k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2 to 38k.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Racing (3 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $30. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detroit: Become Human
2020
Est. copies
≈ 6.5M–10.5M
9665x vs typical
SteamSpy 2M–5M
Est. revenue
$71.2M–$191.3M after Steam's cut $129.4M–$294.4M before the cut
$39.99
261k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Ding Dong XL
2018
Est. copies
≈ 28k–45k
34x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$0.99
905 reviews
Overwhelmingly Positive
RunnerDifficult
Teardown
2022
Est. copies
≈ 3.4M–5.5M
5021x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Vaporwave World
2022
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$183–$490 after Steam's cut $332–$754 before the cut
$0.99
27 reviews
Positive
CasualIndie
Hyperun
2017
Est. copies
≈ 3k–5k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$5.99
85 reviews
Very Positive
RacingSports
Tri6: Infinite
2020
Est. copies
≈ 248–403
SteamSpy 20k–50k
Est. revenue
$545–$1k after Steam's cut $991–$2k before the cut
$7.99
10 reviews
Positive
IndieAction
RANK RUNNER
2019
Est. copies
≈ 461–749
SteamSpy under 20k
Est. revenue
$125–$337 after Steam's cut $228–$519 before the cut
$0.99
16 reviews
Mostly Positive
Bullet HellRunner
Cyber Driver
2019
Est. copies
≈ 4k–7k
5.8x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
156 reviews
Very Positive
Automobile SimCasual

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