wishvane
How many copies did Cyber Runner sell?
Estimated copies sold
≈ 384–624
$105–$281 net $190–$432 gross
from 16 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Runner out and predicted the genre from its 8 similar games. Every figure here, including Cyber Runner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 605–4k
best case 8.7M (Detroit: Become Human)
The Casual lane

A niche genre: modest ceilings, most sell around 851 copies, so plan for a small audience.

A typical game
≈ 851 copies
≈ $963 after Steam's cut
from ~27 reviews
Best case
≈ 8.7M copies
Detroit: Become Human · ≈ $134.8M after Steam's cut
from 252k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Choices Matter + Story Rich, priced around $30.
  • The breakout hits carry Singleplayer; a typical game here doesn't.
  • None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Bronze (under $10k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 6.6M–10.8M
9322x vs typical
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M net $132.9M–$302.3M gross
$39.99
252k reviews
Overwhelmingly Positive
Choices MatterStory Rich +6
2018
Est. copies
≈ 27k–44k
33x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$20k net $13k–$31k gross
$0.99
895 reviews
Overwhelmingly Positive
RunnerDifficult +6
2022
Est. copies
≈ 3.2M–5.2M
4927x vs typical
SteamSpy 2M–5M
Est. revenue
$26.3M–$70.8M net $47.9M–$108.9M gross
$29.99
133k reviews
Overwhelmingly Positive
DestructionPhysics +6
2022
Est. copies
≈ 648–1k
SteamSpy 0–20k
Est. revenue
$177–$475 net $321–$730 gross
$0.99
27 reviews
Positive
CasualIndie +6
2017
Est. copies
≈ 3k–5k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k net $9k–$20k gross
$5.99
85 reviews
Very Positive
RacingSports +6
2020
Est. copies
≈ 238–386
SteamSpy 20k–50k
Est. revenue
$523–$1k net $951–$2k gross
$7.99
9 reviews
9 user reviews
IndieAction +6
2019
Est. copies
≈ 461–749
SteamSpy 0–20k
Est. revenue
$125–$337 net $228–$519 gross
$0.99
16 reviews
Mostly Positive
Bullet HellRunner +6
2019
Est. copies
≈ 5k–7k
5.8x vs typical
SteamSpy 0–20k
Est. revenue
$1k–$3k net $2k–$5k gross
$0.99
157 reviews
Very Positive
Automobile SimCasual +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples